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Txpple

fvtt-mcp-molten5e

by Txpple

create-region

Creates one or more regions on an existing scene in Foundry VTT, supporting shapes, color, visibility, and behaviors. Requires GM permissions.

Instructions

Create one or more Regions on an EXISTING scene (the general primitive behind create-teleporter). Each region carries its v14 shapes whole (rectangle/ellipse/polygon in canvas px) plus optional color/visibility/behaviors. Behaviors pass through verbatim: a teleportToken here must already have system.destinations = ["Scene..Region."] (use create-teleporter for the two-new-region convenience). Returns the created region ids. GM-only.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
regionsYesOne or more regions to create.
sceneIdentifierYesScene id or exact name to add the region(s) to.
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided, so description carries full burden. It discloses that behaviors pass through verbatim, teleportToken requirements, and returns created region ids. Lacks mention of error behavior or idempotency, but overall strong.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Compact single paragraph, front-loaded with key info (verb, constraint, sibling relationship). Every sentence adds value; no redundancy.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a 2-param tool with no output schema, description covers input requirements (scene must exist), shapes format, behaviors caution, and return value. No obvious gaps.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, but description adds value: clarifies shapes are in canvas px with type examples, explains visibility values, and adds behavior constraints beyond schema. Not perfect, but adds meaningful context.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Clearly states verb 'Create', resource 'Regions', and context 'on an EXISTING scene'. Distinguishes from sibling 'create-teleporter' by noting it is the general primitive behind it.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explicitly says 'GM-only' and recommends using 'create-teleporter' for the two-new-region convenience, providing clear when-to-use and when-not-to-use guidance.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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