manage-effect
Create, edit, delete, or list ActiveEffects on D&D 5e actors and items to modify stats such as AC, saving throws, or damage resistances.
Instructions
[D&D 5e] Create / edit / delete / list ActiveEffects on an actor or an item. Effects carry changes ({key, value, type}) that modify the target — e.g. +1 AC ({key:"system.attributes.ac.bonus", value:"1", type:"add"}) or resist fire. Target the actor (actorIdentifier), an embedded item (actorIdentifier + itemIdentifier), or a world item (itemIdentifier alone). Use action="list" to find effectIds. Item effects transfer to the owning actor by default. Authoring only — it sets effect data, it does not run combat.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | Effect name. Required (create); optional rename (edit). | |
| patch | No | Edit: extra dot-paths relative to the effect, e.g. {"duration.rounds": 10}. | |
| action | Yes | create a new effect, edit/delete one by effectId, or list effects. | |
| changes | No | The effect changes. On edit this REPLACES the whole changes list. | |
| disabled | No | Whether the effect is disabled (inactive). | |
| effectId | No | Effect id — required for edit/delete. Get it from action "list". | |
| statuses | No | Status/condition ids this effect confers (e.g. ["prone"]). | |
| transfer | No | Item effects: whether the effect transfers to the owning actor. Default true for items. | |
| description | No | Effect description (HTML). | |
| itemIdentifier | No | Item to target: embedded on the actor (with actorIdentifier) or a world item (alone). Omit to target the actor itself. | |
| actorIdentifier | No | Actor that owns the effects (or owns the item when itemIdentifier is also set). |