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update_item

Update RPG Maker XP item properties such as name, price, recover HP/SP, and state effects. Modify existing items directly in .rxdata files.

Instructions

Update an item's properties (XP fields: name, icon_name, description, scope, occasion, price, consumable, recover_hp, recover_sp, parameter_type, parameter_points, element_set, plus_state_set, minus_state_set, ...)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
itemIdYes
updatesYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries full burden but only states the action. It doesn't disclose whether updates are partial or full, any required permissions, or what happens to unspecified fields, and has no mention of return values or errors.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence with a list, front-loaded action. The list is long but compact; the ellipsis slightly undermines completeness but doesn't hurt reading.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool is a mutation with no annotations or output schema, and the description doesn't cover update semantics, error handling, or what happens with invalid fields. The field list is helpful but leaves the agent without crucial operational details.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema only provides parameter names, so the description adds meaning by listing valid keys for the 'updates' object. However, it omits types and uses ellipsis, so coverage is incomplete.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Update') and resource ('item's properties'), enumerating specific XP fields. This distinguishes it from sibling tools like update_actor or update_skill.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No explicit guidance on when to use this tool over alternatives. It doesn't mention that this is for existing items only, nor that weapons/armors have separate tools, leaving the agent to infer from the name.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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