create_damage_skill
Create a damage-dealing skill for RPG Maker XP, choosing physical or magical type, and specifying power, SP cost, and target scope.
Instructions
Create a damage-dealing skill (simplified). Set physical=true for ATK/PDEF based damage, otherwise INT/MDEF based (magic). Engine formula: damage = (power + ATKatk_f/100 - PDEFpdef_f/200 - MDEFmdef_f/200) * (20 + STRstr_f/100 + DEXdex_f/100 + AGIagi_f/100 + INT*int_f/100) / 20. Reference: default-DB Fire is power 140, sp 75.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Skill name | |
| power | Yes | Base damage power | |
| scope | Yes | Target scope (1=one enemy, 2=all enemies) | |
| spCost | Yes | SP cost | |
| physical | No | true=physical (ATK/PDEF), false=magical (INT/MDEF, default) | |
| elementId | No | Element ID from the System elements list (0=none) | |
| description | No | Skill description |