create_weapon
Add a custom weapon to RPG Maker XP by appending to Weapons.rxdata, with full control over stats, price, states, and animations.
Instructions
Create a new weapon (appended to Weapons.rxdata). Defaults match the RMXP editor; override any field. Equippable in the weapon slot.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| atk | No | Attack power | |
| mdef | No | ||
| name | Yes | ||
| pdef | No | ||
| price | No | ||
| agi_plus | No | ||
| dex_plus | No | ||
| int_plus | No | ||
| str_plus | No | ||
| icon_name | No | Icon filename (Graphics/Icons) | |
| description | No | ||
| element_set | No | Element ids this weapon carries | |
| animation1_id | No | ||
| animation2_id | No | ||
| plus_state_set | No | ||
| minus_state_set | No |