get_weapons
Fetches all weapons from an RPG Maker XP project, providing their data for editing or review.
Instructions
Get all weapons from the project
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Fetches all weapons from an RPG Maker XP project, providing their data for editing or review.
Get all weapons from the project
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the full burden of behavioral disclosure. It only repeats the tool's name (implying a read operation) without revealing return format, pagination, authorization requirements, or whether the result includes all fields of each weapon. This is minimal context for a getter tool.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, direct sentence with no wasted words. It is appropriately sized for the tool's simplicity, matching the conciseness standard set by high-quality examples like get_calls.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the tool's simplicity (no parameters, no output schema, no annotations), the description is minimally viable but leaves gaps. It does not state the return format or whether it returns full weapon objects or just summaries, relying on the agent to infer context from sibling tools.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool has zero parameters, so schema coverage is trivially 100%. The description does not need to explain parameter meanings because there are none, and the baseline for zero-parameter tools is 4. No additional parametrization context is required.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description states 'Get all weapons from the project' with a specific verb and clear resource scope, making the primary action evident. However, it does not differentiate from sibling tools like get_items or get_armors, which could cause ambiguity if those tools return overlapping data.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description provides no guidance on when to use this tool versus alternatives such as search_items or get_items. There is no mention of preferred scenarios, exclusions, or prerequisites, so the agent has no basis for deciding between this and similar retrieval tools.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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