create_skill
Create a custom skill for RPG Maker XP, setting damage, healing, target scope, elemental effects, and stat influence rates.
Instructions
Create a new skill with full control over RPG::Skill fields. XP has no damage formulas: damage = power scaled by stat influence rates (atk_f/str_f for physical, int_f for magical). Negative power heals.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| hit | No | Hit rate percentage (0-100) | |
| name | Yes | Skill name | |
| agi_f | No | AGI influence rate 0-100 | |
| atk_f | No | ATK influence rate 0-200 (physical) | |
| dex_f | No | DEX influence rate 0-100 | |
| eva_f | No | Evasion influence rate 0-100 | |
| int_f | No | INT influence rate 0-100 (magical) | |
| power | No | Base power (positive=damage, negative=healing) | |
| scope | No | Target scope (0=none, 1=one enemy, 2=all enemies, 3=one ally, 4=all allies, 5=one ally HP 0, 6=all allies HP 0, 7=user) | |
| str_f | No | STR influence rate 0-100 | |
| mdef_f | No | Target MDEF influence rate 0-100 | |
| pdef_f | No | Target PDEF influence rate 0-100 | |
| sp_cost | No | SP cost | |
| occasion | No | 0=always, 1=only battle, 2=only menu, 3=never | |
| variance | No | Damage variance percentage | |
| icon_name | No | Icon filename (Graphics/Icons) | |
| description | No | Skill description | |
| element_set | No | Element IDs (see System elements list) | |
| animation1_id | No | User animation ID | |
| animation2_id | No | Target animation ID | |
| plus_state_set | No | State IDs to add (see States) | |
| common_event_id | No | Common event to call | |
| minus_state_set | No | State IDs to remove |