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create_healing_skill

Create a custom healing skill for RPG Maker XP. Define its name, heal power, SP cost, and target scope; healing scales with caster INT.

Instructions

Create a healing skill (simplified). In XP healing is negative power. Amount healed = power * (20 + INT*int_f/100) / 20 with int_f=50 (default-DB convention), so it scales with the caster's INT. Reference: default-DB Heal is power 150, sp 80.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameYesSkill name
powerYesBase heal power (positive number; actual healing scales up with caster INT)
scopeYesTarget scope (3=one ally, 4=all allies, 7=user)
spCostYesSP cost
descriptionNoSkill description
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the behavioral burden. It discloses the non-obvious healing formula and INT scaling, which is critical for correct parameter usage. However, it does not explain what 'simplified' means or address persistence/return values.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Three sentences, each earning its place: purpose, formula, and reference. The language is efficient and front-loaded, with no wasted words or redundant information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool has moderate complexity with 5 parameters and no output schema. The description covers the main non-obvious mechanic (healing formula), and the schema handles parameter definitions. The vague 'simplified' and lack of post-create behavior notes are minor gaps.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the baseline is 3. The description adds precise formula details and the default int_f=50 convention, going beyond the schema's generic 'scales with INT' note. Other parameters are adequately documented in the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states 'Create a healing skill' with a specific verb and resource, distinguishing it from sibling tools like create_damage_skill and create_state_skill. The 'simplified' qualifier adds slight ambiguity but does not obscure the core purpose.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description does not explicitly state when to use this tool versus alternatives, though the name and content imply healing skills. The formula and reference provide useful context for parameter selection, but there are no explicit exclusions or alternative recommendations.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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