rpgmaker-xp-mcp
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TDQS
Scored across 65 tools
Each tool has a clearly distinct purpose, targeting a specific resource and action. Even the specialized skill creators (create_skill, create_damage_skill, create_healing_skill, create_state_skill) are well-differentiated by their descriptions, and map-related tools (get_map, get_map_events, get_map_tiles, set_map_tiles, etc.) are unambiguous.
Tool names overwhelmingly follow a verb_noun snake_case pattern (search_items, create_weapon, get_map, update_actor). Minor deviations include the use of 'set_' for set_variable_name/set_switch_name instead of 'update_', and the non-standard 'get_map_infos' instead of 'get_map_info'. Overall the convention is consistent and readable.
At 65 tools, the surface is extremely large, exceeding the 50+ threshold for an extreme mismatch. While the RPG Maker XP domain is broad, many tools are highly granular (e.g., three specialized skill creators, multiple tile manipulation tools), making the set feel bloated and overwhelming rather than well-scoped.
The toolset covers a wide range of RMXP functionality: items, actors, skills, maps, events, scripts, tilesets, and asset validation. However, there are notable gaps: no delete operations for any resource, no map-property update (e.g., map name or size), and no removal of event commands. These missing lifecycle operations are significant but can be worked around.