unreal_spawn_actors
Batch-spawn multiple actors into an Unreal map and save. Optionally clear actors by tag first, enabling idempotent re-runs with explicit locations, rotation, scale, and tags.
Instructions
Batch-spawn actors into a map and save. Each entry: source (a /Game static mesh or Blueprint asset, or a /Script/Module.Class), label, location, optional rotation/scale/tags. clearTag first deletes every actor carrying that tag (idempotent re-runs). NOTE: headless commandlets have no physics scene — no ground traces; supply explicit Z.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| map | Yes | /Game/... asset path | |
| actors | Yes | ||
| dryRun | No | ||
| clearTag | No | ||
| timeoutSeconds | No | ||
| allowWithEditorOpen | No |