anim_audit_assets
Audit animation assets for a skeleton—sequences, blend spaces, montages, and AnimBlueprints—to detect orphaned references and verify what AnimBlueprints actually use.
Instructions
READ-ONLY animation audit for a skeleton: every AnimSequence (play length, rate scale, additive), BlendSpace (sample positions + which sequence at which speed), Montage, and AnimBlueprint under a search path, plus which assets the AnimBP actually references (orphan detection via the asset registry). The state-machine GRAPH itself is Blueprint territory — audit that via the live UnrealClaude plugin, not headless.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| dryRun | No | ||
| skeleton | Yes | /Game/... asset path | |
| searchPath | No | /Game/... asset path | /Game |
| timeoutSeconds | No | ||
| allowWithEditorOpen | No |