unreal_set_actor_properties
Set properties on matching actors in a map, then save it. Safely converts values to Python literals and refuses to run while an editor is open unless explicitly authorized.
Instructions
Set editor-display-name properties on matching actors in a map, then SAVE the map. Values are converted to python literals safely (booleans included). Mutating: refuses while an editor is open unless allowWithEditorOpen.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| map | Yes | ||
| dryRun | No | ||
| maxActors | No | ||
| actorMatch | Yes | ||
| properties | Yes | ||
| timeoutSeconds | No | ||
| allowWithEditorOpen | No |