unreal_set_asset_properties
Set simple-valued properties (number, bool, string) on assets or Blueprint class defaults and save changes. Not for struct/array properties.
Instructions
Set simple-valued properties (number/bool/string; a /Game/... string is auto-loaded as an object reference) on an asset or a Blueprint's class defaults, then save the asset. Struct/array properties are NOT supported — use unreal_run_python_script for those.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| asset | Yes | /Game/... asset path | |
| dryRun | No | ||
| properties | Yes | ||
| classDefaults | No | ||
| timeoutSeconds | No | ||
| allowWithEditorOpen | No |