unreal_screenshot
Captures screenshots of Unreal maps by launching a game instance, teleporting to specified vantages, running console commands, and returning PNG paths for visual verification.
Instructions
THE EYES: launch a -game instance of a map, wait for it to settle, teleport through vantages (BugItGo) and/or run console commands, screen-capture each, kill the game, return PNG paths. This is the pattern every visual verification this project ever did was built on. Windows-only; steals foreground focus while capturing. Serialized with all other runs.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| map | Yes | /Game/... asset path | |
| resX | No | ||
| resY | No | ||
| dryRun | No | ||
| vantages | No | ||
| settleSeconds | No | ||
| timeoutSeconds | No |