unreal_create_material_instance
Create or update a material instance from a parent material, set scalar, vector, and texture parameters, then save it to the target Unreal folder.
Instructions
Create (or update) a MaterialInstanceConstant from a parent material and set scalar/vector/texture parameters, then save.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| dryRun | No | ||
| parent | Yes | /Game/... asset path | |
| scalars | No | ||
| vectors | No | ||
| textures | No | ||
| destination | Yes | /Game folder to create in | |
| timeoutSeconds | No | ||
| allowWithEditorOpen | No |