uds_apply_preset
Apply a named UDS lookdev preset to the sky actor and save the map for in-editor look checks. Blocks while an editor is open unless allowWithEditorOpen is set.
Instructions
Apply a named editor-time UDS lookdev preset to the sky actor and save the map. WARNING: runtime phase profiles (DA_TOD_*) override these every tick in-game — this is for in-editor look checks only. Mutating: refuses while an editor is open unless allowWithEditorOpen.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| map | Yes | ||
| dryRun | No | ||
| preset | Yes | ||
| actorLabel | No | BP_AscentSky | |
| timeoutSeconds | No | ||
| allowWithEditorOpen | No |