unreal_apply_material_to_actor
Apply a material to a designated slot on an actor's static mesh in a map and save. Dry-run validates before mutating; refuses with an open editor unless explicitly allowed to avoid conflicts.
Instructions
Assign a material to a slot on a named actor's static mesh component in one map, then save. Mutating: refuses while an editor is open unless allowWithEditorOpen.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| map | Yes | ||
| slot | No | ||
| dryRun | No | ||
| material | Yes | ||
| actorLabel | Yes | ||
| timeoutSeconds | No | ||
| allowWithEditorOpen | No |