unreal_asset_probe
Read properties by display name from any asset—DataAssets, meshes, materials—or a Blueprint's class defaults, providing read-only access for inspection without opening the editor.
Instructions
READ-ONLY: read properties by display name off ANY asset — DataAssets (e.g. TOD profiles), meshes, materials — or a Blueprint's class defaults (classDefaults: true). The asset-side sibling of unreal_probe_actor.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| asset | Yes | /Game/... asset path | |
| props | Yes | ||
| dryRun | No | ||
| classDefaults | No | ||
| timeoutSeconds | No | ||
| allowWithEditorOpen | No |