unreal_import_animation
Import animation-only FBX files onto existing skeletons in Unreal, preserving time length without mesh. Tune imported sequences via asset property tools as needed.
Instructions
Import an animation-only FBX onto an EXISTING skeleton (the Trekker pipeline: no mesh, exported-time length, no default sample rate). Post-tune the sequence with unreal_set_asset_properties if needed.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| file | Yes | ||
| name | No | ||
| dryRun | No | ||
| skeleton | Yes | Skeleton asset path, e.g. the Trekker *_Skeleton | |
| destination | Yes | /Game/... asset path | |
| timeoutSeconds | No | ||
| allowWithEditorOpen | No |