unreal_import_assets
Batch import FBX meshes, PNG/JPG textures, and WAV files into Unreal Engine /Game destinations. Configure texture compression for normal, mask, or color, and use dry-run to preview before committing.
Instructions
Batch-import files (FBX meshes, PNG/JPG textures, WAV) into /Game destinations via AssetImportTask. textureType configures compression: 'normal' (TC_Normalmap, sRGB off), 'mask' (sRGB off), 'color' (default). Files must live inside the repo. Big texture batches can exhaust headless memory — chunk them.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| files | Yes | ||
| dryRun | No | ||
| timeoutSeconds | No | ||
| allowWithEditorOpen | No |