set_texture_render_mode
Set render mode, sides, flipbook timing, and particle flag for a texture to create glowing VFX and double-sided planes.
Instructions
Set how a texture renders: render_mode ('default' | 'emissive' = full-bright, ignores light | 'additive' = bright pixels add light & dark vanishes, best for fire/energy on planes | 'layered' | 'normal' | 'height' | 'mer'), render_sides ('auto' | 'front' | 'double' for 2-sided planes), flipbook frame timing, and particle flag. Use this to make VFX glow and to show planes from both sides.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| animate | No | Start the texture-animation player (for flipbooks). | |
| texture | Yes | uuid or name of the texture. | |
| particle | No | ||
| frame_time | No | Ticks per flipbook frame (lower = faster). | |
| render_mode | No | ||
| render_sides | No | ||
| frame_order_type | No | ||
| frame_interpolate | No |