add_group
Create a group or bone for animation and free 3-axis rotation. Set the origin to the joint for correct pivot rotation.
Instructions
Add a group / bone to the outliner. Groups are the bones used for animation AND the way to apply free 3-axis rotation: a cube alone rotates cleanly on only one axis, so to pose a part at a compound angle, put it in a rotated group (nest groups for multi-axis angles). Set origin to the real joint so rotation pivots correctly. Returns the created group with its uuid.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | ||
| origin | No | Pivot point [x,y,z] — put this at the real joint (shoulder/hip/neck). | |
| parent | No | uuid or name of the parent group (omit for root). | |
| rotation | No | Initial rotation in degrees [x,y,z]. Use it to pose limbs, snout, ears, tail. |