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sosadly
by sosadly

create_vfx_texture

Generate a pixelated VFX texture with a bright hot core fading to cool edges in quantized color bands and jagged transparent edges. Supports flipbook animation for looping effects like flames, energy, and projectiles.

Instructions

Generate a pixelated VFX texture: a bright hot core fading to cool edges in quantized colour bands with jagged transparent edges — the look of pixel flames/energy/projectiles. With frames>1 it bakes a vertical FLIPBOOK and starts the animation player so the effect loops. Defaults to an additive/emissive render mode + 2-sided rendering so it glows on a plane. Apply it to add_plane planes (crossed/layered) and animate with bones. See get_guide topic 'vfx'.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameNo
seedNoNoise seed for repeatable shapes.
styleNoVFX shape (default 'energy').
widthNoFrame width px (default 16).
framesNoFlipbook frame count (default 1 = static). 4-8 for a looping animation.
heightNoFrame height px (default 16, or 24 for flame/beam).
presetNoColour palette preset (core->edge). Overridden by `palette`.
paletteNoExplicit colour ramp brightest->coolest, e.g. ['#ffffff','#5ff0ff','#22b6ff','#0a5fd6'].
particleNo
soft_edgeNoFade the coolest band's alpha (default true for orb/glow/smoke).
frame_timeNoTicks per frame (default 2; lower = faster).
render_modeNo'additive' (flames/energy, default) | 'emissive' (solid glow) | 'default' | ...
render_sidesNo'double' (default for planes) | 'front' | 'auto'.
frame_interpolateNoBlend between frames (default false for crisp pixels).
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden. It discloses key behaviors: baking a vertical flipbook when frames>1, starting the animation player, defaulting to additive/emissive render mode and double-sided rendering. It doesn't cover all edge cases but provides sufficient behavioral context.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, dense paragraph that efficiently conveys purpose, behavior, and usage. It is front-loaded with the main function and avoids unnecessary verbosity, though a more structured breakdown could improve readability slightly.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's 14 parameters and no output schema, the description covers the core functionality: texture generation, flipbook animation, default render settings, and application to planes. It references a guide for further details, making it fairly complete for an AI agent to understand usage.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 86%, so the baseline is 3. The description adds overall context (e.g., flipbook, render modes) but does not elaborate on individual parameters beyond what the schema already provides. It does not detract, but also does not significantly enhance parameter understanding.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool generates a pixelated VFX texture with specific visual characteristics (hot core, cool edges, quantized color bands, jagged edges). It gives concrete examples like pixel flames/energy/projectiles, distinguishing it from sibling tools that create generic textures or other elements.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description specifies when to use it (for VFX textures on planes with optional flipbook animation) and provides usage context: apply to add_plane planes, animate with bones, and refer to a guide for more details. It lacks explicit when-not-to-use instructions but offers clear context.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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