add_plane
Create flat, 2-sided planes for pixel VFX like flames and motion trails, or thin details like fins and leaves. Optionally add crossed planes for volumetric particles.
Instructions
Create a flat 2-sided plane (billboard) — the building block of pixel VFX (flames, energy sheets, slashes, motion trails) and for thin details (fins, leaves, paper). It is a zero-depth cube whose two large faces carry the texture; pair it with a VFX texture set to render_sides 'double'. crossed:true makes an X of two perpendicular planes for a volumetric particle look. Parent it to a bone to animate it.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| from | Yes | Lower corner [x,y,z] (one corner of the plane). | |
| name | No | ||
| width | No | Plane width in units (default 16). | |
| facing | No | Axis the plane faces (default 'z' = faces ±Z; 'y' = flat horizontal). | |
| height | No | Plane height in units (default 16). | |
| origin | No | Rotation pivot (defaults to plane centre). | |
| parent | No | uuid or name of the parent bone/group. | |
| crossed | No | Add a second perpendicular plane (volumetric particle). | |
| texture | No | Texture to apply (defaults to the project default). | |
| rotation | No | Rotation in degrees [x,y,z]. |