add_keyframe
Add a keyframe to a Blockbench animation for a specific bone and channel, setting its value at a given time with optional interpolation.
Instructions
Add a single keyframe to an animation for a given bone and channel.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| bone | Yes | uuid or name of the group/bone to animate. | |
| time | Yes | Time in seconds. | |
| value | Yes | Channel value [x,y,z] (degrees for rotation, units for position, factor for scale). | |
| channel | No | Default 'rotation'. | |
| animation | Yes | uuid or name of the animation. | |
| interpolation | No |