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BlockbenchMCP
by sosadly

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    TDQS

    A3.7/5.0

    Scored across 46 tools

    Disambiguation5/5

    Each tool has a distinct purpose, with clear separation between single-item and batch operations (e.g., add_cube vs add_cubes). Texturing tools are well-differentiated (paint_faces vs paint_texture vs detail_cubes), and even execute_script is reserved for edge cases. No two tools appear to do the same thing.

    Naming Consistency5/5

    Tool names follow a consistent verb_noun pattern using snake_case (e.g., add_cube, create_animation, list_formats). Deviations like new_project and check_model are minor and still intuitive. The naming is predictable and easy to navigate.

    Tool Count4/5

    At 46 tools, the set is larger than typical MCP servers but justified by the complexity of 3D modeling. Each tool addresses a specific, non-trivial operation (e.g., pack_uv, detail_cubes). A few could be merged (e.g., add_cube/add_cubes) but the batch versions are genuinely needed.

    Completeness5/5

    The toolset covers the full modeling pipeline: project creation, element construction (cubes, groups, meshes, planes), texturing (creation, UV packing, painting, style application), animation, inspection/auditing (check_model, screenshot_views), and plugin management. There are no major gaps; even edge cases are addressed via execute_script.

    Maintenance

    ActivitySlowing
    ResponsivenessSyncing