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phaserjs

Phaser Editor MCP Server

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by phaserjs

scene-move-game-objects-to-parent

Move game objects to a new parent in a Phaser scene by specifying object IDs and optional parent ID. Reorganize the scene hierarchy.

Instructions

Move the given objects to the given parent.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
sceneIdYesThe `id` of the scene. The `id` is not the name of the scene, else a unique identifier is set in the scene data. You need to read the scene data to get the `id`.
parentIdNoThe `id` of the parent to move the objects to. If no parent is given, the objects will be moved to the root of the scene.
objectIdsYesThe `id`s of the objects to move.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations exist, so the description carries full burden. It only says 'move' without detailing side effects (e.g., reparenting, removal from old parent), success conditions, or error states. Schema covers parameter format but not behavioral consequences.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single sentence is concise and front-loaded. However, it omits important behavioral details, making it slightly too brief for a complete understanding.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool is simple but the description fails to explain the concept of parent-child hierarchy or that objects are reparented. No output schema exists, so the return value is unspecified. Incomplete for an agent to reliably use.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% with descriptions for all three parameters. The description adds no extra meaning beyond 'move objects to parent', so it meets the baseline without enhancement.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description 'Move the given objects to the given parent' clearly states the verb (move) and the resource (objects to a parent). It differentiates from sibling tools like 'scene-move-game-object-in-render-list' by specifying 'to parent', though it does not explicitly contrast with similar reparenting tools.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool vs alternatives such as 'scene-pack-objects-in-container' or 'scene-delete-game-objects'. The description lacks context for decision-making.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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