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phaserjs

Phaser Editor MCP Server

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by phaserjs

scene-disable-arcade-physics-body

Removes the Arcade physics body from designated game objects in a Phaser scene.

Instructions

Removes the Arcade physics body from the given game objects.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
idsYesThe IDs of the game objects to remove the Arcade physics body from.
sceneIdYesThe `id` of the scene. The `id` is not the name of the scene, else a unique identifier is set in the scene data. You need to read the scene data to get the `id`.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description must disclose behaviors fully. It only states the removal action but omits crucial details like whether the operation affects other properties, reversibility, error handling, or requirements for the game object to have an active physics body.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence of 12 words with no redundancy. Every word contributes to the purpose. Front-loaded with the key action.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple tool, the description is minimally adequate but lacks context about usage context, error scenarios, or relationship to sibling tool. No output schema, so explanation of return value would be helpful but not strictly required.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% and parameter descriptions are clear (e.g., 'ids' as array of strings, 'sceneId' with note about reading data). The tool description adds no additional meaning beyond what the schema provides, so baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description uses specific verb 'Removes' and resource 'Arcade physics body', clearly stating the action. It uniquely identifies the tool among siblings, especially noting the presence of an 'enable' counterpart.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives like scene-enable-arcade-physics-body. Missing context about prerequisites (e.g., body must exist) or scenarios where disabling is appropriate.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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