ide-save-scene
Save a scene in the editor to sync its content with the generated code. Useful to propagate prefab changes to all containing scenes.
Instructions
Save the the editor of the given scene. When the scene is saved, the editor generates its code. Use this tool to sync the scene with the code it represents. It is important to keep both the scene content and the scene's code file in sync if you are working in both files at the same time. Also, it is very important that you save prefab scenes after changing them, so the changes can be propagated in all the scenes that contains the instances of the prefab.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| sceneId | Yes | The `id` of the scene. The `id` is not the name of the scene, else a unique identifier is set in the scene data. You need to read the scene data to get the `id`. |