ide-get-all-prefabs-in-project
Lists all prefabs in the current project to enable game asset management via natural language commands.
Instructions
Get all prefabs in the project.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Lists all prefabs in the current project to enable game asset management via natural language commands.
Get all prefabs in the project.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations exist, so description must cover behavioral traits. It only states the function, omitting details like performance impact, permissions, or whether prefabs are returned with nesting.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single, direct sentence with no superfluous words or repetition. It is appropriately sized and front-loaded.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a parameter-less tool with no output schema, the description is minimal. It lacks details about return format or what constitutes a prefab, leaving some ambiguity for the agent.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
With zero parameters and 100% schema coverage, the baseline is 4. The description adds no further semantics, but none are needed since schema already conveys the absence of parameters.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb ('Get') and resource ('all prefabs in the project'), clearly distinguishing from siblings like ide-get-all-scenes-in-project or ide-get-prefab-inheritance.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this tool versus alternatives, nor any context about when not to use it. Siblings exist but no differentiation is provided.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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