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phaserjs

Phaser Editor MCP Server

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by phaserjs

scene-delete-game-objects

Delete unwanted game objects from a Phaser scene by providing their unique object IDs and scene ID.

Instructions

Delete the given game objects from the scene.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
sceneIdYesThe `id` of the scene. The `id` is not the name of the scene, else a unique identifier is set in the scene data. You need to read the scene data to get the `id`.
objectIdsYesThe `id`s of the game objects to delete.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are present, so the description must fully convey behavioral traits. However, it only states the action without disclosing whether deletion is permanent, if it affects children, or any side effects.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is one concise sentence that efficiently conveys the core purpose without extraneous details. It is front-loaded and earns its place.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple delete operation, the description covers the basic action, but it lacks information about return values, error scenarios, or behavior when objectIds are incorrect. Without output schema, more context would be beneficial.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

With 100% schema description coverage, the schema already explains that sceneId is the id (not name) and objectIds are ids. The description adds no additional meaning beyond the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a clear verb 'Delete' and specifies the resource 'game objects from the scene', directly stating the action and target. It distinguishes itself from siblings like 'scene-add-game-objects' or 'scene-delete-game-object-filters'.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives, nor any conditions or when not to use it. The description lacks context about prerequisites or consequences.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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