Connect any MCP-compatible AI client (Claude Code, Cursor, Windsurf) to Unity or Godot. 300+ granular tools, an editor aware system prompt, game design document project context, script semantic search, and skill calibration.
Enables AI assistants to control Cocos Creator game development directly within the engine, providing tools for node manipulation, asset management, scene operations, and AI-powered image generation.
Provides a comprehensive integration between LLMs and the Godot Engine, enabling AI assistants to intelligently manipulate project files, scripts, and the live editor. It supports advanced workflows including version-aware documentation querying, automated E2E game testing, and real-time visual context capture.
Enables AI assistants to interact with Unity Editor, managing scenes, game objects, animations, materials, scripts, and more via natural language commands.
Enables AI assistants to interact with the Cocos Creator 3.8+ editor through standardized protocols for scene, node, component, prefab, asset, project, debugging, and server operations.
Enables AI assistants to directly control the Cocos Creator 3.8.x editor via MCP protocol, providing over 130 tools for scene, node, component, asset, and project operations.