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Phaser Editor MCP Server

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by phaserjs

scene-delete-game-object-filters

Delete unwanted filters from a game scene by specifying the scene and filter IDs.

Instructions

Delete the given filters from the scene.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
sceneIdYesThe `id` of the scene. The `id` is not the name of the scene, else a unique identifier is set in the scene data. You need to read the scene data to get the `id`.
filterIdsYesThe `id`s of the filters to delete.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must carry the full burden. It states only the basic action without disclosing error handling, side effects, or reversibility. For a deletion operation, important behavioral traits are missing.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence with no wasted words. It is appropriately concise for the tool's simplicity.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's simplicity and lack of output schema, the description is minimally adequate. However, it could benefit from mentioning that the operation is irreversible or that filters are permanently removed, especially given the number of sibling tools.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the input schema already describes both parameters (sceneId and filterIds). The description adds no additional meaning beyond the schema, which is adequate but not exemplary.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description 'Delete the given filters from the scene' clearly states the verb and resource. However, it does not explicitly differentiate from sibling tools like scene-update-game-object-filters or scene-add-game-object-filters.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives. There is no mention of context, exclusions, or prerequisites, leaving the agent to infer usage from the tool name alone.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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