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mikeumus
by mikeumus

update_project_uids

Resave resources in a Godot project to update UID references, ensuring consistency for Godot 4.4 and newer.

Instructions

Update UID references in a Godot project by resaving resources (for Godot 4.4+)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
projectPathYesPath to the Godot project directory
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full burden of behavioral disclosure. It mentions 'resaving resources' which implies file mutation, but does not state potential side effects, reversibility, permission requirements, or safety considerations. This is a significant gap for a mutation tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence with a clear verb-first structure, front-loading the action. It contains no unnecessary words and is appropriately concise for the tool's simplicity.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple one-parameter tool, the description states the core action and version constraint, but lacks usage guidance and side-effect disclosure. It is minimally viable but has clear gaps in helping an agent decide when to use it and what to expect.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema already documents projectPath at 100% coverage. The description adds the version requirement 'for Godot 4.4+', which provides meaningful context beyond the schema by indicating that the path must point to a Godot 4.4+ project.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb 'Update' and identifies the resource as 'UID references in a Godot project', distinguishing it from sibling tools like get_uid and run_project. The addition of 'by resaving resources' further clarifies the mechanism, making the purpose unambiguous.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives such as get_uid or other project utilities. The description implies usage through its purpose but lacks explicit context, exclusions, or alternative recommendations.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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