set_node_property
Set property values on a Godot scene node and save the scene to persist the changes.
Instructions
Set one or more properties on an existing node and save the scene
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| nodePath | Yes | Path to the target node | |
| scenePath | Yes | Path to the scene file (relative to project) | |
| properties | Yes | Map of property name to value | |
| projectPath | Yes | Path to the Godot project directory |