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mikeumus
by mikeumus

set_node_property

Set property values on a Godot scene node and save the scene to persist the changes.

Instructions

Set one or more properties on an existing node and save the scene

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nodePathYesPath to the target node
scenePathYesPath to the scene file (relative to project)
propertiesYesMap of property name to value
projectPathYesPath to the Godot project directory
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden. It explicitly discloses that the scene is saved, which is important side-effect behavior. However, it does not mention property overwrite behavior, error handling, permissions, or reversibility, leaving gaps for a mutation tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, front-loaded sentence with no filler. It efficiently communicates the core action and side effect.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool has 4 required parameters, a nested object, no output schema, and no annotations. The description covers the main operation but lacks guidance on constructing the 'properties' object, error behavior, or success confirmation. It is minimally adequate for a simple mutation tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the baseline is 3. The description adds no parameter-specific details beyond the schema, which already provides short definitions for each parameter. The nested 'properties' object lacks explanation of allowed keys or value types.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb 'set' with a resource 'node' and clearly indicates the save side effect. It distinguishes itself from sibling tools like add_node, remove_node, and get_scene_tree by focusing on modifying existing node properties.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The phrase 'existing node' implies the tool is for already-created nodes, contrasting with add_node, but there is no explicit mention of alternatives or when not to use this tool. The context is clear but not detailed.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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