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mikeumus
by mikeumus

test_check_entity

Check if a unit, building, or resource exists in a Godot RTS project and retrieve its properties for validation.

Instructions

Check if a unit, building, or resource scene exists and get its properties

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
raceNoRace for race-specific entities (humans, orcs, undead). Default: humans
entityTypeYesType of entity (worker, soldier, town_hall, gold_mine, etc.)
projectPathYesPath to the Godot project directory
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full burden of behavioral disclosure. It explains the primary action but omits details about return values (e.g., what happens if entity doesn't exist), error handling, or any side effects. For a read-only check, this is acceptable but minimal.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, well-structured sentence that front-loads the action and object. It contains no filler or redundancy, making it easy to parse quickly.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool has no output schema and no annotations, so the description should explain what 'get its properties' returns and how to interpret the result. It also lacks information on behavior when the entity is absent. Given the moderate parameter count, this is incomplete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema already documents all three parameters. The description adds a small amount by mentioning 'unit, building, or resource scene,' which maps to entityType, but does not elaborate on projectPath or race beyond the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool's function: checking existence of a unit, building, or resource scene and retrieving its properties. This is a specific verb+resource combination that distinguishes it from siblings like test_get_info or test_check_mlx, though it doesn't explicitly name alternatives.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no guidance on when to use this tool versus alternatives. The description does not mention prerequisites, typical use cases, or exclusions, leaving the agent to infer context from the name and schema.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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