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mikeumus
by mikeumus

attach_script

Attach an existing GDScript to a node in a scene. Provide the project, scene, node, and script paths to bind the script to the intended node.

Instructions

Attach an existing GDScript to a node in a scene

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nodePathYesPath to the target node
scenePathYesPath to the scene file (relative to project)
scriptPathYesPath to the script file (relative to project)
projectPathYesPath to the Godot project directory
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, and the description does not disclose any side effects (e.g., modifying the scene file), error conditions, or return behavior. It only states the action without details on what happens after attachment.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, clear sentence with no redundant information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no annotations or output schema, the description is too minimal for a mutation tool. It doesn't mention that attaching a script modifies the scene, what happens if the script or node doesn't exist, or what the tool returns. The schema covers parameters but not behavioral context.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, with each parameter providing a description. However, the tool description adds no extra semantic detail beyond the schema, such as path formats or relationships between parameters. Baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses the specific verb 'attach' and clearly identifies the target (node in a scene) and object (existing GDScript), which distinguishes it from sibling tools like create_script (which creates scripts) and add_node (which adds nodes).

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description offers no guidance on when to use this tool versus alternatives, no prerequisites (e.g., that the script must already exist), and no mention of related tools such as create_script or set_node_property. Usage context is only implied by the word 'existing'.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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