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mikeumus
by mikeumus

create_script

Create new GDScript files in Godot projects with custom content or a default template.

Instructions

Create a new GDScript file with optional content or default template

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
contentNoOptional: full script content. If omitted, a default template is generated
scriptPathYesPath where the script will be saved (relative to project)
projectPathYesPath to the Godot project directory
extendsClassNoOptional: base class for the default template (default: Node)
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries full responsibility for disclosing behavior. It only mentions optional content/default template but does not state overwrite behavior, directory creation, path validation, or side effects. This is insufficient for a mutation tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

One compact, front-loaded sentence with no wasted words. It efficiently conveys the core purpose and at-a-glance options.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The schema covers all parameters and the description is clear on the basic operation, but important context is missing given no output schema and no annotations: overwriting behavior, return values, error handling, and prerequisites like valid projectPath are not mentioned. This is a simple create tool, so it is only moderately complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the baseline is 3. The description adds minimal semantic value beyond the schema, essentially paraphrasing the param docs. It does not clarify dependencies between parameters (e.g., extendsClass only applies when content is omitted), though the schema itself conveys this.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Create'), the resource ('a new GDScript file'), and additional scope ('with optional content or default template'). It differentiates from sibling tools like create_scene and attach_script by specifying the exact file type and creation action.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives, nor does it explain when to choose content vs the default template. It is a bare statement of functionality without contextual usage advice.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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