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mikeumus
by mikeumus

create_scene

Create a new Godot scene file with a specified root node type (e.g., Node2D, Node3D) and save it to a project-relative path.

Instructions

Create a new Godot scene file

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
scenePathYesPath where the scene file will be saved (relative to project)
projectPathYesPath to the Godot project directory
rootNodeTypeNoType of the root node (e.g., Node2D, Node3D)
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description must disclose behavioral traits itself. It only says 'create' and gives no details about overwrite behavior, side effects, required project state, or return values, leaving significant ambiguity for a mutation tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, front-loaded sentence with no unnecessary words. It is highly concise and well-structured.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a create tool, the description lacks essential context such as file extension conventions, overwrite policy, default root node behavior, success/failure responses, and how it relates to save_scene. The minimalism leaves the agent under-informed.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

All three parameters have schema descriptions (100% coverage), so the baseline is 3. The description adds no additional parameter-level meaning beyond what the schema already provides.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action (create) and the resource (a new Godot scene file), which distinguishes it from siblings like save_scene or add_node. It is concise and unambiguous.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives such as save_scene or add_node. It does not mention any prerequisites, exclusions, or preferred contexts.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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