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mikeumus
by mikeumus

Related Servers

Alternatives to godot-mcp-rts

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    • A
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      B
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      C
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      A security-first MCP server and Godot editor addon enabling AI agents to observe and control Godot games through bounded, permission-gated tools for debugging, input automation, and project editing.
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      An MCP server that enables AI assistants to directly run, inspect, modify, and debug Godot game development projects through 110+ tools covering scenes, scripts, resources, runtime debugging, and asset management.
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    TDQS

    B3.3/5.0

    Scored across 29 tools

    Disambiguation4/5

    Most tools have clearly distinct purposes, though test_check_entity and test_validate_paths overlap somewhat in validating scene paths. The two screenshot tools are adequately differentiated by their descriptions, but the large number of test_* tools could cause brief confusion.

    Naming Consistency5/5

    All tool names follow a consistent verb_noun pattern, using lowercase with underscores. Prefixes like 'get_', 'list_', 'create_', 'test_' are applied uniformly, making the naming predictable and readable.

    Tool Count2/5

    At 29 tools, the count exceeds the 25 threshold for 'too many' per the calibration. While the server covers multiple sub-domains (project management, scene editing, testing, screenshots), the sheer number makes the toolset feel heavy and harder to navigate.

    Completeness4/5

    The toolset covers the core lifecycle of Godot project management, scene editing, scripting, testing, and screenshots. Missing operations like scene deletion or project settings editing are minor gaps that agents can work around.

    Maintenance

    ActivityInactive
    ResponsivenessNo issues