stop_project
Stop the currently running Godot project to end the session and prepare for new tests or edits.
Instructions
Stop the currently running Godot project
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Stop the currently running Godot project to end the session and prepare for new tests or edits.
Stop the currently running Godot project
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries full responsibility for disclosing side effects. 'Stop' suggests a mutation but does not explain whether it is destructive, whether it saves state, or what error occurs if no project is running. This is a significant transparency gap for a simple tool.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, concise sentence that is immediately clear and front-loaded. No unnecessary information is present.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The tool is simple with no parameters and no output schema, but the description omits edge-case behavior such as what happens if no project is running or whether the operation is idempotent. Given the lack of annotations, this is a noticeable gap, though the core action is clear.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
There are zero parameters, and the schema is empty, so the description does not need to explain parameter semantics. The baseline of 4 for no parameters is appropriate, as there is nothing to clarify.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb 'Stop' with a clear object 'currently running Godot project', making it unambiguous and distinguishing it from sibling tools like run_project. It precisely states the action and target.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies usage when a project is currently running, but it does not explicitly state when to use this tool versus alternatives or provide exclusions. It lacks direct guidance on preconditions or what happens if no project is running.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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