Skip to main content
Glama
mikeumus
by mikeumus

remove_node

Delete a node from a Godot scene file and persist the change. Provide the project, scene, and node paths to locate and remove the target node.

Instructions

Remove a node from a scene and save

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nodePathYesPath to the node to remove (e.g., "root/Player/Weapon")
scenePathYesPath to the scene file (relative to project)
projectPathYesPath to the Godot project directory
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full burden of disclosing behavioral traits. It mentions that the tool removes and saves, but does not elaborate on side effects such as whether the scene is reloaded, whether the removal is reversible, or error handling if the node does not exist. This is insufficient for a destructive operation.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, front-loaded sentence that directly states the tool's purpose without any filler. It is concise and well-structured.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple mutation tool with three documented parameters and no output schema, the description covers the core action (remove and save) but lacks additional context about return values, side effects, or failure modes. It is adequate for a basic understanding but not fully complete for an agent to anticipate all outcomes.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

All three parameters have descriptive entries in the input schema (100% coverage), so the schema already provides the necessary meaning. The description adds no additional parameter information, which is acceptable given the baseline of 3 for high schema coverage.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Remove') and the resource ('a node from a scene'), and also mentions saving, which distinguishes it from sibling tools like add_node and save_scene. The verb and object are specific and unambiguous.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is given on when to use this tool versus alternatives, nor any exclusions or prerequisites. The description only states what it does, not when to prefer it over other node manipulation tools.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/mikeumus/godot-mcp-rts'

If you have feedback or need assistance with the MCP directory API, please join our Discord server