godot_screenshot
Capture screenshots from the game or editor, with options for regions, bursts, and automatic cleanup to manage disk space.
Instructions
Screenshots saved to disk (auto-allow). Actions: game(max_width?,format?,quality?),editor(viewport?,max_width?),region(rect,max_width?,source?),burst(count?,duration_ms?,interval_ms?),cleanup(max_count?,max_age_hours?). Auto-rotation keeps last 50 (configurable via open_godot_mcp/screenshot_max_count) and deletes files older than 24h (configurable via open_godot_mcp/screenshot_max_age_hours); cleanup action forces immediate prune.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| action | Yes | ||
| params | No |