godot_network
Manage multiplayer game sessions by launching instances, simulating peers, controlling network conditions, and synchronizing state for testing.
Instructions
Multiplayer game testing. Actions: launch_instance(role,scene?,args?),list_instances,switch,terminate,simulate_peer,network_condition,sync_state,rpc_call.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| action | Yes | ||
| params | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||