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godot_network

Manage multiplayer game sessions by launching instances, simulating peers, controlling network conditions, and synchronizing state for testing.

Instructions

Multiplayer game testing. Actions: launch_instance(role,scene?,args?),list_instances,switch,terminate,simulate_peer,network_condition,sync_state,rpc_call.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
actionYes
paramsNo

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries full burden. It lists actions like terminate and network_condition but does not disclose side effects, permissions, or safety. The behavioral impact is unclear.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two sentences with front-loaded purpose, no wasted words. However, it sacrifices completeness for brevity.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's complexity (multiple actions, no annotations, sparse schema), the description is incomplete. It doesn't explain what each action does or when to use them, despite having an output schema.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema has 0% coverage, and description lists actions with hints for launch_instance parameters but no detail on params object. Most actions lack parameter info, leaving the agent to guess.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose3/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description labels the tool as 'Multiplayer game testing' and lists actions, but lacks a specific verb+resource statement. It's somewhat clear but vague compared to siblings that have more focused names and descriptions.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives like godot_game or godot_scene. No exclusions or context provided.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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