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godot_exec

Execute GDScript code, call methods on nodes, and assert conditions in a running Godot game to test and debug interactively.

Instructions

Execute GDScript in running game (gated). Actions: eval(code,await?),call(node_path,method,args?),assert(condition,description?,await?). Disabled if --no-eval.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
actionYes
paramsNo

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries full burden. It reveals that the tool executes code (modifying game state) and is gated, but does not detail side effects, security implications, or failure modes.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two sentences with no redundancy. The first sentence gives the core purpose, the second lists actions. Front-loaded and efficient.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's complexity (executing arbitrary code) and the presence of an output schema, the description covers the main usage. It lacks details on error handling or return values, but the output schema can provide that.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters5/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema has 0% description coverage, yet the description fully explains the 'action' parameter by listing valid actions with their syntax and optional 'await?' flag. The 'params' parameter is described as free-form depending on action, compensating for the lack of schema documentation.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool executes GDScript in a running game, listing specific actions (eval, call, assert). It is distinct from siblings which are other Godot operations (e.g., godot_node_read, godot_editor_edit).

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description mentions the tool is 'gated' and disabled if '--no-eval' is set, providing a clear condition for non-usage. However, it does not explicitly compare to alternatives among siblings.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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