godot_exec
Execute GDScript code, call methods on nodes, and assert conditions in a running Godot game to test and debug interactively.
Instructions
Execute GDScript in running game (gated). Actions: eval(code,await?),call(node_path,method,args?),assert(condition,description?,await?). Disabled if --no-eval.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| action | Yes | ||
| params | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||