godot_input
Inject input into a running Godot game. Supports actions, keys, mouse, joypad, text, recording, replay, and sequences.
Instructions
Inject input into running game (gated). Actions: action,key,mouse_button,mouse_motion,joypad,text,record_start,record_stop,replay,sequence.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| action | Yes | ||
| params | No |