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godot_runtime_state

Observe and analyze your running Godot game state: inspect node properties, watch value changes, and receive signals for debugging and testing.

Instructions

Observe running game state (auto-allow). Actions: digest(groups?),inspect(node_path,properties?),watch(node_path,property,duration_ms?),signals(node_path?,since_ms?).

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
actionYes
paramsNo
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description bears full responsibility for behavioral disclosure. It mentions 'auto-allow' but does not explain side effects, required permissions, or what happens on execution. Actions are listed but not detailed.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness2/5

Is the description appropriately sized, front-loaded, and free of redundancy?

While short, the description is poorly structured with confusing parentheses and question marks. It lacks clarity and fails to convey information efficiently.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given no output schema, no annotations, and minimal parameter documentation, the description is insufficient for an agent to reliably use this tool. It omits return values and usage examples.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 0%, yet the description only provides cryptic hints (e.g., 'inspect(node_path,properties?)'). It does not explain the 'action' or 'params' fields in any meaningful way.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose2/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description vaguely states 'Observe running game state' but uses cryptic abbreviations and question marks (e.g., 'digest(groups?)'). It fails to clearly define the tool's primary function or distinguish it from siblings.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines1/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives like godot_node_read or godot_log. The description lacks any context about appropriate use cases or prerequisites.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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