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BlockHand

by gjlmotea

放置單一方塊

mc_set_block
DestructiveIdempotent

Place a single block at specified coordinates in Minecraft. Use this tool for precise one-block edits; for large areas, use fill or shape-building tools instead.

Instructions

在指定座標放一個方塊。大量方塊請改用 mc_fill 或 mc_build_shape——逐格呼叫這個工具會非常慢。

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
blockYes方塊 ID,例如 stone 或 minecraft:oak_planks
handlingNo
positionYes
blockStatesNo選用的方塊狀態,例如 ["stone_type":"granite"]

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
okYes
dataYes
elapsedMsYes
statusCodeYes
commandLineYes
statusMessageYes
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The annotations already disclose destructive and idempotent behavior, and the description adds a useful performance warning beyond them. However, it does not explain the default replace/destroy/keep handling behavior or what happens to existing blocks at the target position, so behavioral transparency is adequate but not rich.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

One focused sentence front-loads the core action and then gives the scale-based alternative. Every part earns its place and there is no redundant wording.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a single-block mutation tool, the description plus annotations and output schema cover the essential selection and invocation context. It could add handling semantics, but the missing details are partially available in the schema and annotations, so the overall picture is nearly complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

With only 50% schema description coverage, the description needed to compensate for undocumented parameters such as handling, but it merely restates 'specified coordinates' and 'one block'. It adds no explanation of handling, position modes, or block-state syntax beyond what the schema already provides.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb and resource ('place one block at specified coordinates') and explicitly differentiates itself from mc_fill and mc_build_shape for large numbers of blocks. This lets an agent distinguish it from relevant sibling tools immediately.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It gives an explicit when-to-use rule: use for a single block, and switch to mc_fill or mc_build_shape for large quantities because per-block calls are slow. This is direct, actionable guidance with named alternatives.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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