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BlockHand

by gjlmotea

在遊戲內顯示訊息

mc_message

Send chat, private, or on-screen display messages to players in Minecraft for teaching or progress updates.

Instructions

say 全體聊天、tell 私訊、title/subtitle/actionbar 在畫面上顯示大字。教學或回報進度時用這個跟玩家說話。

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
targetNo目標選擇器(@a/@p/@s/@e/@r,可帶 [])或玩家名稱@a
channelNosay
messageYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
okYes
dataYes
elapsedMsYes
statusCodeYes
commandLineYes
statusMessageYes
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description discloses meaningful behavioral detail beyond the annotations: say broadcasts to global chat, tell sends a private message, and title/subtitle/actionbar display large on-screen text. It makes the observable effect of each channel transparent without contradicting the annotations.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single well-structured sentence that front-loads the tool's purpose and channel breakdown without any filler. Every part adds meaning, and the format is easy to parse quickly.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple messaging tool, the description covers the essential behavior and usage context, and an output schema is available for return-value details. It is not fully complete because target and message semantics are under-described, but the overall complexity is low and the main decision points are addressed.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is only 33%, so the description should compensate for the undocumented 'message' parameter and clarify the 'target' parameter. It adds useful semantics for the 'channel' enum, but says nothing about what message content should look like or how target selectors/player names operate beyond the schema's terse description.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states that this tool sends messages to players and enumerates the exact channels (say, tell, title, subtitle, actionbar) with their distinct behaviors. It is unmistakably differentiated from sibling tools that perform actions, block edits, or queries.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description gives a concrete usage context: '教學或回報進度時用這個跟玩家說話' (use this to talk to players when teaching or reporting progress). It does not explicitly state when not to use it or name alternative tools, but the context is clear enough for an agent to know when this tool is appropriate.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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