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gjlmotea

BlockHand

by gjlmotea

播放音效或粒子

mc_feedback

Trigger immediate sensory feedback in Minecraft by playing sounds or spawning particle effects at specified coordinates, enhancing player awareness and interaction.

Instructions

播一個音效或在座標生成粒子效果,用來給玩家即時的感官回饋。

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
idYes音效或粒子 ID,例如 random.levelup 或 minecraft:heart_particle
kindYes
targetNokind="sound" 時的聽眾@a
positionNo

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
okYes
dataYes
elapsedMsYes
statusCodeYes
commandLineYes
statusMessageYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The annotations are all false and provide no helpful hints, so the description carries the behavioral disclosure burden. It only states that sounds are played and particles are generated; it does not disclose scope of listeners, whether effects are transient, stacking behavior, or any side effects. It does not contradict the annotations, but adds little beyond the title.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single short sentence that front-loads the core action and purpose. There is no filler or unnecessary repetition of schema details.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool has four parameters, an output schema, and a large sibling set, yet the description is minimal. It is enough to understand what the tool does, but it lacks guidance on selecting it over similar tools and does not compensate for the sparse behavioral and parameter context.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is about 50%, with id and target described but kind and position lacking top-level description. The description adds a useful semantic hint by associating coordinates with particle generation and sound with being played, but it does not explain the id format, the meaning of kind, or how target works.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the resource and action: play a sound effect or generate a particle effect at coordinates, with the stated purpose of immediate sensory feedback. It does not explicitly contrast with sibling tools, but the sound/particle focus makes the tool's role reasonably distinct.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The phrase '用來給玩家即時的感官回饋' gives an implied use case: use this when the agent wants to provide quick in-world feedback. However, it does not say when not to use it, nor does it point to alternatives such as mc_message, mc_effect, or mc_run_command that could serve similar purposes.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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